What is Gemini?

I keep six honest serving-men
(They taught me all I knew);
Their names are What and Why and When
And How and Where and Who.

Rudyard Kipling

 

Gemini is an in-world virtual art gallery in Second Life®. (You can see how serious we are about this project by the fact that we used ®). It was born out of the simple consideration of how varied the erotic photography scene is, and how many talented artists don’t get chances to give exposure to their remarkable work aside from the magmatic flow of their Flickr stream and groups. Therefore, making ‘another art gallery’ seemed like an idea worth pursuing.

What Gemini plans to accomplish is simply that: offer a platform in-world to artists to have a selection of their work on display, and organize events centered about the exhibitions. We want to do it in an enviroment flattering for the photographs, and in this sense we couldn’t have better place for it than the wonderful Mirage sim.

Even if you are not into fancy latin, I am sure you are familiar with the word ‘Gemini’. It happens to be the sign under which the gallery was physically born (with its cornerstone posed on June 14), but first and foremost it refers to its structure. Gemini is formed by two buildings, each of which will hold a separate exhibition that will last approximately a month. New exhibitions are added asynchronously: one artist opens about 2 weeks into the exhibition of another one in the opposite building, bringing also new visitors to that exhibition. Keeping a regular schedule is the hardest part of the job, but we are gonna do our best.

Who is ‘we’, by the way? See the ‘Contacts’ section for more information, but Gemini was born thanks to the joint idea of Vicki Concertina and Katina Cazalet. Katina brings to the team her experience with SL gallery work, blogging and talking about herself in third person. Vicki is the mind and soul of the project: besides those mundane aspects you shall never speak about for Arts but that involve paying bills, you have to thank her for the organization, light direction, photo selection and all sort of important aspects of the task.
Finally, we do have to mention once again Nicasio Ansar, who not only grooms art in the most favorable and inspiring environment for artists in the sim, but moulded the buildings the way they are now and has always a solution for every logistic problem.